

Slash (Zeal), Sweep Attack (Gathering Sweep) and Condemn (Shattering Explosion).Blessed Shield (Shattering Throw) and Shield Glare (Divine Verdict).Frenzy (Vanguard) and Threatening Shout (Falter).Weapon Throw (Ricochet), Hammer of the Ancients (Rolling Thunder) and Rend (Ravage).Bash (Pulverize), Ground Stomp (Wrenching Smash) and Furious Charge (Dreadnought).Cleave (Gathering Storm), Hammer of the Ancients (Smash) and Leap (Call of Arreat).Note: on some occasions, other skills or skill runes have been reported however, Shapeshift skills, summoning of pets (with the exception of Hydra), healing and absorption skills are never used by Shadow Clones. Each ability will benefit from a predetermined skill rune. Each clone has a fixed set of 1-3 abilities, randomly chosen in each game (meaning that in each battle, no matter how many Clones spawn and no matter the number of attempts, their skill set will remain same). In battle, Clones use the characters' own skills, not necessarily those currently equipped. In the console version of the game, a Nemesis may summon a Shadow Clone of each player it has slain. Town Portals have the same effect, leaving the clone behind, waiting. If the player returns to the zone within the lifespan of the clone, it will be there waiting. This includes Nephalem Rift levels and Greater Rift floors. These clones (and the Season 22 clones) will follow the hero within the current zone but will not move to a new zone with the player.

They function in the same manner as Shadow Clones created by Diablo, except that their Life and damage do match those of the character. The Haunt of Vaxo also allows the summoning of Shadow Clones of the player, but these clones fight at the player's side for 15 seconds. Their damage and life do not scale with those of the character, but are immense compared to normal monsters, therefore each Shadow Clone is a formidable foe. They mimic the appearance of the Nephalem heroes, although they are pitch dark in color (except for their equipped weapon), and are classified as Demons. Judging by Diablo's speech, they serve as a symbolic representation of the Nephalem's own fear, which they must defeat to escape the dark grasp of the Realm of Terror. One may encounter them in Act IV, during the second phase of the final battle with the Prime Evil. They are dark apparitions summoned by Diablo in the Realm of Terror. Shadow Clones make their debut in Diablo III. Shadow Clones make a minor appearance in Diablo Immortal via Hemlir's Shadow Clone.
